The poor performance and bugs didn’t help either. Movement felt floaty, and climbing got annoying quickly. Of course, we’ll have to wait and see how well that works, but the premise is exciting.Īmong the many problems that the original Hello Neighbor had at launch was its controls. The goal seems to be taking the emergent gameplay that could occur in the first game (when it worked) and expanding its scale to that of an entire town. Solving cases alters the behavior of the various AI, and there’s a mix of predetermined and procedural events. The idea is to offer a “dense environment where there is always something to do.”Īnother interesting gameplay mechanic is that the world will evolve as the player makes progress. Lead designer Nikita Kolesnikov couldn’t provide an exact size for the map but confirmed that “it absolutely will be bigger than the observable part of the Raven Brooks from the original game.” On top of characters to interact with, you also have various puzzles to solve. You’re free to go anywhere from the very beginning. The world of Raven Brooks isn’t confined to a single house, this time expanding to the entire neighborhood. Though they all benefit from the Neural Network and evolve accordingly, they each have different behavior patterns based on their characters. It’s ultimately up to you to determine what they’re all hiding. You have The Baker, who seems to be hiding something in the croissants the Taxidermist, who may be up to something shady and The Mayor, who has an attack dog protecting something important. In a big departure from its predecessor, Hello Neighbor 2 features multiple suspicious neighbors aside from Mr Peterson. It’s significantly less random than the first game while ensuring new ways for you to fight back. They’ll also alter their daily schedule, optimize their methods of locating the player, and more. It uses an AI Neural Network to learn from the player, and dynamic seeking results in more natural searches instead of a neighbor checking predetermined locations. This wasn’t very well realized in the final game, but the sequel is different. The first game’s AI would adapt to the player’s failures, deploying traps, learning their patterns and countering them. But at least you can learn the neighbors’ patterns and exploit them, right? Well, not quite, thanks to the… Be careful – once you’re caught, it’s back to square one. Sneaking about is one thing, but you’ll also have to platform, climb, and maybe even combine items to survive. Of course, they’re none too pleased with your doing so, and will often chase you down with extreme prejudice. To investigate a neighbor, you’ll need to break into their house. But if you’re persistent, then you’ll probably unravel the mystery of Raven Brooks.Īt its heart, Hello Neighbor 2 is a stealth horror game. To learn more, you’ll need to collect evidence which involves unlawful entry into some places. If the first game is any indication, then he’s probably up to no good, but things are a seemingly bit more complicated this time around. Instead of Nicky Roth, the story focuses on a journalist, who has arrived in the town of Raven Brooks to investigate Mr Peterson, the infamous neighbor. With the sequel releasing on December 6th for Xbox One, Xbox Series X/S, PC, PS4, and PS5 – along with Game Pass on day one – here are 12 things you need to know before diving in. Players return to the town of Raven Brooks, and this time, it seems something is up with the entire neighborhood. Now, several years, a prequel, and two multiplayer spin-offs later, Eerie Guest and tinyBuild are releasing a new standalone sequel in Hello Neighbor 2. However, when it launched in 2017 for PC, critics and players panned it for its controls, bugs, confusing story, overall gameplay, and so on. It had several alpha versions that received significant praise. Hello Neighbor by developers Dynamic Pixels and Eerie Guest Studios is an odd game.
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